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Empirical Investigation of the Effects of Supplementary Features in Digital Games

If prefered, you can switch the language to German.

Digital games include various types of offers and optional additional content.

As part of my thesis, I investigate how such in-game features are perceived and evaluated. To this end, you will be presented with an example game scenario below and asked to provide your personal assessment.

There are no right or wrong answers; I am solely interested in your individual perception.

If the study yields noteworthy results, these may be published in anonymized form for scientific purposes.

The Survey contains 14 questions and will take approximately 5–7 minutes to complete.

This survey is anonymous.

The record of your survey responses does not contain any identifying information about you, unless a specific survey question explicitly asked for it.

If you used an identifying access code to access this survey, please rest assured that this code will not be stored together with your responses. It is managed in a separate database and will only be updated to indicate whether you did (or did not) complete this survey. There is no way of matching identification access codes with survey responses.

Privacy policy
  • The data collected will be used exclusively for scientific purposes as part of my bachelor’s thesis.
  • Any publication of results will be in anonymized and aggregated form only.
  • Participation is voluntary and can be discontinued at any time without providing a reason.